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  • Managing multiple tasks while getting ready for maintenance...

    2024.09.05

    583




    Hello, this is DirectorLee Jong-Joo.
    I’m writing this in between work tasks during brief moments of spare time.

    When I’m playing games that undergo maintenance, the waiting time feels incredibly long, and I find myself eagerly wishing for the maintenance to end quickly.
    To help ease the boredom while you wait, I thought I’d share some updates with you.
    (I apologize in advance if today’s update feels a bit disorganized.)

    Since it’s maintenance day, let’s first take a look at the changes after today’s patch.
    After today’s patch, three new [Event] difficulty missions (Easy to Challenge) will be added.

    You can check these in the event tab, and the main rewards include various growth-related resources,Primal Ether (3★ evolution material), Master Proof (3★ skill enhancement material), Book of Harmonization (for level reset), Hero Summon Tickets, Bread Baskets, Gold, and more.

    We’ve prepared these play events so that you can obtain these rewards by completing the missions.

    Additionally, a Welcome Pass will be introduced.

    As you progress through the pass levels, you’ll earn growth materials and Red Garnet, and the final free reward is Primal Ether.

    I’ve always felt bad for not having enough events prepared during the initial release, but after closely monitoring the data, we’ll continue preparing events to ensure the gameplay experience improves.

    Next week’s event will be a bit different from the current mission-based events. We’re working on creating a separate event space for this one.

    We’ll continue adding more quality-of-life improvements and game adjustments after this patch. One notable improvement I’d like to mention is related to dailybattle content(like Trials of Validation, Book of Adventure). Currently, the sweep function requires resources to be used.

    After reviewing this feature,we aim to improve it so that you can sweep without using resources, ideally by the next patch or the one after that at the latest.

    Regarding adventures, the Repeat Battle function will be implemented, and we’ll be monitoring player usage indicators to adjust accordingly.

    However,we are trying to avoid allowing unlimited sweeps, so we ask for your understanding on this matter.

    Lastly, next week we’re preparing to introduce Guild Raids. The concept is centered around the Corrupted Spirit of Nephthys, but it will not appear in the same form as when you encountered Nephthys in the story battles.

    Instead, it will be represented as a large boss monster, similar to Octum or Karnikos, in a horizontal format.

    If time permits, I’ll provide more details next week (although there’s a chance I might not be able to, sorry ㅠ).

    Well, I think it’s time for me to sign off before anyone notices.

    We’ll make sure the patch is prepared well, and I’ll see you next time.

    Thank you.


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