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  • Level Cap Increase and Primal Ether

    2024.10.04

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    Director’s Note Surprise Coupon
    Coupon Code: YHJLQ
    Valid Until: November 2nd, 14:59 PM (UTC+0)

    Reward: 300 Red Garnets

    Hello, I am Director Lee Jong-joo.


    As mentioned before, the main content of the maintenance includes the start of the Halloween event, with key rewards being Primal Ether and Hero Summon Tickets.

    You will be able to obtain various rewards such as Master Proof and more.

    Today, we will be discussing the level cap increase and matters related to Primal Ether.


    First, let's talk about the level cap increase.

    Starting from October 10th, when the Very Hard difficulty is applied, the maximum level will be expanded from 60 to 70.

    The Very Hard difficulty is expected to be quite challenging. You must overcome it through team composition and the growth of your heroes. After level 60, the stats that increase per level will be set higher.
    It has been designed so that even just increasing by one level will provide a sense of growth.


    In the future, you will need to overcome the Very Hard difficulty by growing your levels through Very Hard stages and content that allows you to gain hero experience. (A detailed explanation of Very Hard will be covered in the next Director's Note.)


    However, it is natural for you, who have read this far, to be concerned about the Primal Ether that will be required for evolution following the maximum level expansion.
    So, we would like to proceed with the improvements to Primal Ether that we discussed with the planning team previously.

    Currently, all the content available in the game is designed to be cleared and completed with a level 60 benchmark.

    To level up 3-star heroes to level 60, a total of 6 Primal Ether is required. In the game, you can obtain it definitively through crafting, which is provided twice a month, as well as from the Sanctuary of the Water Tribe or Infinite Abyss rewards. You can also obtain it as event rewards, but acquisition through probability, one-time gains, and event-based rewards are aspects that you may not consider as fixed sources of acquisition due to the lack of a clear cycle.

    Additionally, for users starting out early, the content available at 3-star level 40 is limited. While the opportunities to acquire them are limited, the feeling of Primal Ethers not having a fixed source of acquisition will be even more noticeable.

    Of course, Primal Ether is a valuable resource in the game as it is difficult to obtain.

    However, if the sources for the resource are increased or the required amount is reduced, its value will inevitably decrease. Therefore, we would like to implement improvements as outlined below.

    Changes in maximum level upon evolution.

    We will ease the requirement to 3 Primal Ethers (for level 60) to allow for a smoother experience in playing all currently available game content.

    However, this does not mean that Primal Ether will no longer be necessary in the future. We will carefully consider adjustments to acquisition methods or consumption points based on user acquisition and stock data.

    The following is related to the second round of the balance patch.
    The results of the first-round hero balance poll are as follows: Muse came in first place, followed by Palman in second, and Madram in third.

    Balance adjustments will be made in that order, with each hero being adjusted every two weeks:

    Muse: Target date is October 10th
    Palman: Target date is October 24th
    Madram: Target date is November 7th

    Details of Muse's balance adjustments will be shared next week.

    Finally, when a hero’s balance is adjusted, content featuring that hero will continue to use the pre-patch version of the hero until the changes are implemented. For example, after this week’s patch, Eleanor in stage 9-10 will be replaced by Conrod.

    That’s all for today.

    Thank you.

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